Monday, Wednesday, Friday | June 14, 16, 18 | 1-3 p.m.
Experience the unique process of developing a game in a collaborative class meant for High Schoolers. Participants will work as a part of a team to create characters, assets, and plans for a first-person, interactive game, using your medium of choice. Will you design the walls and furniture, animate an enemy, or plan out the level? Participants will leave with a build of the game and a perspective on indie game development.
Assign roles, create the ‘game book’, game goal and design including level design, and setting the scope back. The first day will be spent preparing for production. We’ll divide the work among the artists, organize our thoughts and start downloading and setting up tools and programs for the work pipeline.
Asset creation starts here. Animations, User interface graphics, textures, objects, and animations. This will be the most laborious day and may spill into the next day depending on time. Audio sourcing or recording if time permits.
Testing, wrap-up, bug fixing, refinement, and packaging. The last day is spent culling the ideas that won’t make it, and implementing what works.
Ian Levesque is a stop-motion animator dabbling in indie-game development. He’s been excited about sharing the rewarding process of animation with artists for as long as he was able to. He spends his time working on his personal videogame projects and playing with his rats.
Ages: 14 – 18 years
The Portland Art Museum is pleased to offer accommodations to ensure that our programs are accessible and inclusive. All spaces for this program are accessible by wheelchair. Assistive listening devices are also available for lectures. All restrooms have accessible stalls but no power doors. There are single-stall all-gender bathrooms available. Please ask staff for directions.
We will do our best to accommodate your needs when you arrive, however, we need 2-3 weeks advance notice for some specific requests. Please email requests to email@example.com, or call 503-226-2811.